Investigate the Effectiveness of Cognitive Games on Academic Emotions of Students with Disorder of Dysgraphia and Dyslexia

Authors

    Maryam Hojati Nasab PhD student, Department of Psychology, Zahedan Branch, Islamic Azad University, Zahedan, Iran.
    Mahmoud Shirazi * Associate Professor, Department of Psychology, University of Sistan and Baluchestan, Zahedan, Iran (Corresponding author). mshirazi@edpsy.usb.ac.ir
    Gholamreza Sanagouye Moharrer Assistant Professor, Department of Psychology, Zahedan Branch, Islamic Azad University, Zahedan, Iran.

Keywords:

Cognitive Games, Academic Emotions, Students, Dysgraphia, Dyslexia

Abstract

Background and Objective: Specific learning disorder is one of the most common chronic neurodevelopmental disorders in childhood. The aim of this study was investigate the effectiveness of cognitive games on academic emotions of students with disorder of dyslexia and dysgraphia.

Methods and Materials: This research was a quasi-experimental with a pre-test and post-test design with four groups (two experimental groups and two control groups). The research population was all elementary school students with disorder of dyslexia and dysgraphia of Zahedan city in the 2021-2022 academic years. The sample size for each group was 25 people, which this number after reviewing the inclusion criteria were selected with using a purposive sampling method. Each of the experimental groups separately received 20 sessions of 30-45 minute (3 times a week) by cognitive games in Sound Smart software and the control groups remained on the waiting list for training. The research instruments were included a demographic information form and academic emotions questionnaire (Pekrun et al., 2011). The data of this study were analyzed with using the chi-square and multivariate analysis of covariance methods in SPSS-24 software.

Findings: The results of data analysis showed that there was no significant difference between the students with disorder of dyslexia and dysgraphia in the experimental and control groups in terms of gender and educational level (P<0.05). Also, cognitive games led to increase the positive academic emotions including enjoyment, hope and pride and decreased the negative academic emotions including anger, anxiety, shame, hopelessness and boredom in the students with disorder of dyslexia and dysgraphia of both experimental groups in compared to the control groups (P<0.001).

Conclusion: The obtained results of the present research showed that cognitive games played an effective role in improving the academic emotions of students with disorder of dyslexia and dysgraphia.

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References

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Published

2025-01-27

Submitted

2024-11-09

Revised

2024-11-23

Accepted

2024-12-28

How to Cite

Investigate the Effectiveness of Cognitive Games on Academic Emotions of Students with Disorder of Dysgraphia and Dyslexia. (1403). Journal of Psychological Dynamics in Mood Disorders, 3(5), 118-131. http://193.36.85.187:8094/pdmd/article/view/271

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